Francis R. Griffiths-Keam

Professional portfolio

Following a passionate interest in computer graphics I began using 3D modelling packages such as 3D Studio Max at the age of 9. In 2010 I graduated from AUT University with a Bachelor's degree in Spatial Design. During my studies I began working professionally as a software engineer and, for the past seven years, I have helped companies across the world develop cutting edge software and high quality computer games.

  • LinkedIn
  • Practical Skills
  • Languages: C#, C++, C, IL, OpenCL, Nvidia Cg, HTML, CSS, JavaScript
  • More than 7 years of game development experience with Unity 3D
  • Development and Deployment: PC, OSX, Android, iOS, Wii U
  • Version Control: Git, Subversion, Perforce
  • Methodologies: Inversion of Control, Test Driven Development, Agile/Scrum Paradigms

  • Experiments

    Volume rendering of inverted cubemap
    OpenCL based Marching Cube Voxels implementation for Unity3D rendered with Simplex Noise
    Complex shaders
    Orientation vs position approximation via humanoid armatures for VR
    Bathing with Elephants: Kinect motion tracking with Max MSP integration for vibraphone
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